Mythforge - Weekly Devlog #2


Welcome to the second weekly devlog update of Mythforge

Stuff I've worked in the past week:

  • Added the riposte mechanic
  • Added the magic pack expansion of DCS to the project
  • Added one-handed weapon + shield animations
  • Set up the weapon ability input and enabled it to be used
  • Added collision ability to shields to be able to hit with shields


Riposte Mechanic

Now, when we parry AI will go into a stunned state and will be open to being riposted. If the player is close enough and looking at the enemy, any attack will trigger a riposte. I also added "riposte" and "riposted" animations. (There are some funny things like AI getting up instantly after getting riposted. They will be fixed in the future when there are "getting up" animations for those specific situations.)


Magic Pack

I already had the magic pack for DCS, but didn't implement it because I thought I would get overwhelmed with so much code at the start. At the moment, individual spells (like weapons) aren't working flawlessly and I will get back to them in the future but my priority was to be able to use the magic system to add magic effects to weapon attacks and/or buffs. 

Here is a health boost weapon art spell named Iron Skin:



One-Handed Weapon + Shield Animations

I didn't have enough time to polish the one-handed + shield anims enough to my liking. They also don't have proper sound effects and particle effects yet so I will be working on those next. 

Here is the current animations: 

(Couldn't add as a gif because of the size of the  video)

Weapon Art Ability

 Weapon art functionality was already in the magic pack, ready to be used but it was bound to a specific key on the mouse. I changed it to the same keybind as special attack. Now the player needs to hold left trigger for 0.2 seconds and release it to use the "weapon art" skill. It only works if the weapon has a "weapon art" skill though.

I'm planning to give a visual/audio cue to player on how much the weapon art trigger was hold so the players can see how long they need to hold the key to use the weapon art.

Here are some pictures about the code triggering the weapon art:






Shield Collision

Before, shields didn't have sockets to use for collision while attacking so I wasn't able to use shields to hit in attacks. Now I set up the system so I can just add sockets to any shield mesh and it will work.






That's it for this week! 

Me when I find the problem with a buggy code

Get Mythforge

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.